parent
291c34f45a
commit
d176271313
@ -135,8 +135,11 @@ $toolbar-position: -55px;
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position: relative;
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z-index: 1;
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}
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/* 用于包裹组件,为组件提供 组件名称、工具栏、边框等样式 */
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.component-wrap {
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z-index: 0;
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// 不可以被点击
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// component-wrap会遮挡组件,导致组件不能触发鼠标事件,所以这里要先禁用,然后在组件名称、工具栏上开启。
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pointer-events: none;
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display: block;
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position: absolute;
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@ -146,6 +149,8 @@ $toolbar-position: -55px;
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height: 100%;
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/* 左侧:组件名称 */
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.component-name {
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// 可以被点击
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pointer-events: auto;
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display: block;
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position: absolute;
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width: 80px;
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@ -174,6 +179,8 @@ $toolbar-position: -55px;
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}
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/* 右侧:组件操作工具栏 */
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.component-toolbar {
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// 可以被点击
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pointer-events: auto;
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display: none;
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position: absolute;
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top: 0;
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@ -21,7 +21,7 @@
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</el-carousel>
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<div
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v-if="property.indicator === 'number'"
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class="absolute p-y-2px bottom-10px right-10px rounded-xl bg-black p-x-8px text-10px text-white opacity-40"
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class="absolute bottom-10px right-10px rounded-xl bg-black p-x-8px p-y-2px text-10px text-white opacity-40"
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>{{ currentIndex }} / {{ property.items.length }}</div
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>
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</div>
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@ -0,0 +1,48 @@
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import { ComponentStyle, DiyComponent } from '@/components/DiyEditor/util'
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/** 广告魔方属性 */
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export interface MagicCubeProperty {
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// 上圆角
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borderRadiusTop: number
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// 下圆角
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borderRadiusBottom: number
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// 间隔
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space: number
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// 导航菜单列表
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list: MagicCubeItemProperty[]
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// 组件样式
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style: ComponentStyle
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}
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/** 广告魔方项目属性 */
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export interface MagicCubeItemProperty {
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// 图标链接
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imgUrl: string
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// 链接
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url: string
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// 宽
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width: number
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// 高
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height: number
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// 上
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top: number
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// 左
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left: number
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}
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// 定义组件
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export const component = {
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id: 'MagicCube',
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name: '广告魔方',
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icon: 'fluent:puzzle-cube-piece-20-filled',
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property: {
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borderRadiusTop: 0,
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borderRadiusBottom: 0,
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space: 0,
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list: [],
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style: {
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bgType: 'color',
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bgColor: '#fff',
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marginBottom: 8
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} as ComponentStyle
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}
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} as DiyComponent<MagicCubeProperty>
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@ -0,0 +1,73 @@
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<template>
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<div
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class="relative"
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:style="{ height: `${rowCount * CUBE_SIZE}px`, width: `${4 * CUBE_SIZE}px` }"
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>
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<div
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v-for="(item, index) in property.list"
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:key="index"
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class="absolute"
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:style="{
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width: `${item.width * CUBE_SIZE - property.space * 2}px`,
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height: `${item.height * CUBE_SIZE - property.space * 2}px`,
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margin: `${property.space}px`,
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top: `${item.top * CUBE_SIZE}px`,
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left: `${item.left * CUBE_SIZE}px`
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}"
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>
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<el-image
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class="h-full w-full"
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fit="cover"
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:src="item.imgUrl"
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:style="{
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borderTopLeftRadius: `${property.borderRadiusTop}px`,
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borderTopRightRadius: `${property.borderRadiusTop}px`,
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borderBottomLeftRadius: `${property.borderRadiusBottom}px`,
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borderBottomRightRadius: `${property.borderRadiusBottom}px`
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}"
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>
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<template #error>
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<div class="image-slot">
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<div
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class="flex items-center justify-center"
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:style="{
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width: `${item.width * CUBE_SIZE}px`,
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height: `${item.height * CUBE_SIZE}px`
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}"
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>
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<Icon icon="ep-picture" color="gray" :size="CUBE_SIZE" />
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</div>
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</div>
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</template>
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</el-image>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { MagicCubeProperty } from './config'
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/** 广告魔方 */
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defineOptions({ name: 'MagicCube' })
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const props = defineProps<{ property: MagicCubeProperty }>()
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// 一个方块的大小
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const CUBE_SIZE = 93.75
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/**
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* 计算方块的行数
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* 行数用于计算魔方的总体高度,存在以下情况:
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* 1. 没有数据时,默认就只显示一行的高度
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* 2. 底部的空白不算高度,例如只有第一行有数据,那么就只显示一行的高度
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* 3. 顶部及中间的空白算高度,例如一共有四行,只有最后一行有数据,那么也显示四行的高度
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*/
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const rowCount = computed(() => {
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let count = 0
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if (props.property.list.length > 0) {
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// 最大行号
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count = Math.max(...props.property.list.map((item) => item.bottom))
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}
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// 行号从 0 开始,所以加 1
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return count + 1
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})
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</script>
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<style scoped lang="scss"></style>
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@ -0,0 +1,76 @@
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<template>
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<ComponentContainerProperty v-model="formData.style">
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<!-- 表单 -->
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<el-form label-width="80px" :model="formData" class="m-t-8px">
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<el-text tag="p"> 魔方设置 </el-text>
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<el-text type="info" size="small"> 每格尺寸187 * 187 </el-text>
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<MagicCubeEditor
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class="m-y-16px"
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v-model="formData.list"
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:rows="4"
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:cols="4"
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@hot-area-selected="handleHotAreaSelected"
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/>
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<template v-for="(hotArea, index) in formData.list" :key="index">
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<template v-if="selectedHotAreaIndex === index">
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<el-form-item label="上传图片" :prop="`list[${index}].imgUrl`">
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<UploadImg v-model="hotArea.imgUrl" height="80px" width="80px" />
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</el-form-item>
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<el-form-item label="链接" :prop="`list[${index}].url`">
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<el-input v-model="hotArea.url" placeholder="请输入链接" />
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</el-form-item>
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</template>
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</template>
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<el-form-item label="上圆角" prop="borderRadiusTop">
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<el-slider
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v-model="formData.borderRadiusTop"
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:max="100"
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:min="0"
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show-input
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input-size="small"
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:show-input-controls="false"
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/>
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</el-form-item>
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<el-form-item label="下圆角" prop="borderRadiusBottom">
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<el-slider
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v-model="formData.borderRadiusBottom"
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:max="100"
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:min="0"
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show-input
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input-size="small"
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:show-input-controls="false"
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/>
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</el-form-item>
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<el-form-item label="间隔" prop="space">
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<el-slider
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v-model="formData.space"
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:max="100"
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:min="0"
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show-input
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input-size="small"
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:show-input-controls="false"
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/>
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</el-form-item>
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</el-form>
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</ComponentContainerProperty>
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</template>
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<script setup lang="ts">
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import { usePropertyForm } from '@/components/DiyEditor/util'
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import { MagicCubeProperty } from '@/components/DiyEditor/components/mobile/MagicCube/config'
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/** 广告魔方属性面板 */
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defineOptions({ name: 'MagicCubeProperty' })
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const props = defineProps<{ modelValue: MagicCubeProperty }>()
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const emit = defineEmits(['update:modelValue'])
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const { formData } = usePropertyForm(props.modelValue, emit)
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// 选中的热区
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const selectedHotAreaIndex = ref(-1)
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const handleHotAreaSelected = (_: any, index: number) => {
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selectedHotAreaIndex.value = index
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}
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</script>
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<style scoped lang="scss"></style>
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@ -105,7 +105,7 @@ export const PAGE_LIBS = [
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{
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name: '图文组件',
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extended: true,
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components: ['ImageBar', 'Carousel', 'TitleBar', 'VideoPlayer', 'Divider']
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components: ['ImageBar', 'Carousel', 'TitleBar', 'VideoPlayer', 'Divider', 'MagicCube']
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},
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{ name: '商品组件', extended: true, components: ['ProductCard'] },
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{
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270
src/components/MagicCubeEditor/index.vue
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270
src/components/MagicCubeEditor/index.vue
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@ -0,0 +1,270 @@
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<template>
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<div class="relative">
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<table class="cube-table">
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<!-- 底层:魔方矩阵 -->
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<tbody>
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<tr v-for="(rowCubes, row) in cubes" :key="row">
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<td
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v-for="(cube, col) in rowCubes"
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:key="col"
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:class="['cube', { active: cube.active }]"
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:style="{
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width: `${cubeSize}px`,
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height: `${cubeSize}px`
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}"
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@click="handleCubeClick(row, col)"
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@mouseenter="handleCellHover(row, col)"
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>
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<Icon icon="ep-plus" />
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</td>
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</tr>
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</tbody>
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<!-- 顶层:热区 -->
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<div
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v-for="(hotArea, index) in hotAreas"
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:key="index"
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class="hot-area"
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:style="{
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top: `${cubeSize * hotArea.top}px`,
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left: `${cubeSize * hotArea.left}px`,
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height: `${cubeSize * hotArea.height}px`,
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width: `${cubeSize * hotArea.width}px`
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}"
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@click="handleHotAreaSelected(hotArea, index)"
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@mouseover="exitHotAreaSelectMode"
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>
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<!-- 右上角热区删除按钮 -->
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<div
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v-if="selectedHotAreaIndex === index"
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class="btn-delete"
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@click="handleDeleteHotArea(index)"
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>
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<Icon icon="ep:circle-close-filled" />
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</div>
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{{ `${hotArea.width}×${hotArea.height}` }}
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</div>
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</table>
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</div>
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</template>
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<script lang="ts" setup>
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import { propTypes } from '@/utils/propTypes'
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import * as vueTypes from 'vue-types'
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import { Point, Rect, isContains, isOverlap, createRect } from './util'
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// 魔方编辑器
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// 有两部分组成:
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// 1. 魔方矩阵:位于底层,由方块组件的二维表格,用于创建热区
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// 操作方法:
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// 1.1 点击其中一个方块就会进入热区选择模式
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// 1.2 再次点击另外一个方块时,结束热区选择模式
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// 1.3 在两个方块中间的区域创建热区
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// 如果两次点击的都是同一方块,就只创建一个格子的热区
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// 2. 热区:位于顶层,采用绝对定位,覆盖在魔方矩阵上面。
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defineOptions({ name: 'MagicCubeEditor' })
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/**
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* 方块
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* @property active 是否激活
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*/
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type Cube = Point & { active: boolean }
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// 定义属性
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const props = defineProps({
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// 热区列表
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modelValue: vueTypes.array<any>().isRequired,
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// 行数,默认 4 行
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rows: propTypes.number.def(4),
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// 列数,默认 4 列
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cols: propTypes.number.def(4),
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// 方块大小,单位px,默认75px
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cubeSize: propTypes.number.def(75)
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})
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// 魔方矩阵:所有的方块
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const cubes = ref<Cube[][]>([])
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// 监听行数、列数变化
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watch(
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() => [props.rows, props.cols],
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() => {
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// 清空魔方
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cubes.value = []
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if (!props.rows || !props.cols) return
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// 初始化魔方
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for (let row = 0; row < props.rows; row++) {
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cubes.value[row] = []
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for (let col = 0; col < props.cols; col++) {
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cubes.value[row].push({ x: col, y: row, active: false })
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}
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}
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},
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{ immediate: true }
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)
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// 热区列表
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const hotAreas = ref<Rect[]>([])
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// 初始化热区
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watch(
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() => props.modelValue,
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() => (hotAreas.value = props.modelValue || []),
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{ immediate: true }
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)
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// 热区起始方块
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const hotAreaBeginCube = ref<Cube>()
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// 是否开启了热区选择模式
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const isHotAreaSelectMode = () => !!hotAreaBeginCube.value
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/**
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* 处理鼠标点击方块
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*
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* @param currentRow 当前行号
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* @param currentCol 当前列号
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*/
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const handleCubeClick = (currentRow: number, currentCol: number) => {
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const currentCube = cubes.value[currentRow][currentCol]
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// 情况1:进入热区选择模式
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if (!isHotAreaSelectMode()) {
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hotAreaBeginCube.value = currentCube
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hotAreaBeginCube.value.active = true
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return
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}
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// 情况2:结束热区选择模式
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hotAreas.value.push(createRect(hotAreaBeginCube.value!, currentCube))
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// 结束热区选择模式
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exitHotAreaSelectMode()
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// 创建后就选中热区
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let hotAreaIndex = hotAreas.value.length - 1
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handleHotAreaSelected(hotAreas.value[hotAreaIndex], hotAreaIndex)
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// 发送热区变动通知
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emitUpdateModelValue()
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}
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/**
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* 处理鼠标经过方块
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*
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* @param currentRow 当前行号
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* @param currentCol 当前列号
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*/
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const handleCellHover = (currentRow: number, currentCol: number) => {
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// 当前没有进入热区选择模式
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if (!isHotAreaSelectMode()) return
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// 当前已选的区域
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const currentSelectedArea = createRect(
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hotAreaBeginCube.value!,
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cubes.value[currentRow][currentCol]
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)
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// 热区不允许重叠
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for (const hotArea of hotAreas.value) {
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// 检查是否重叠
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if (isOverlap(hotArea, currentSelectedArea)) {
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// 结束热区选择模式
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exitHotAreaSelectMode()
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return
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}
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}
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// 激活选中区域内部的方块
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eachCube((_, __, cube) => {
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cube.active = isContains(currentSelectedArea, cube)
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})
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}
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/**
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* 处理热区删除
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*
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* @param index 热区索引
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*/
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const handleDeleteHotArea = (index: number) => {
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hotAreas.value.splice(index, 1)
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// 结束热区选择模式
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exitHotAreaSelectMode()
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// 发送热区变动通知
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emitUpdateModelValue()
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}
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// 发送模型更新
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const emit = defineEmits(['update:modelValue', 'hotAreaSelected'])
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// 发送热区变动通知
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const emitUpdateModelValue = () => emit('update:modelValue', hotAreas)
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// 热区选中
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const selectedHotAreaIndex = ref(-1)
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const handleHotAreaSelected = (hotArea: Rect, index: number) => {
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selectedHotAreaIndex.value = index
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emit('hotAreaSelected', hotArea, index)
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}
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/**
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* 结束热区选择模式
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*/
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function exitHotAreaSelectMode() {
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// 移除方块激活标记
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eachCube((_, __, cube) => {
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if (cube.active) {
|
||||
cube.active = false
|
||||
}
|
||||
})
|
||||
|
||||
// 清除起点
|
||||
hotAreaBeginCube.value = undefined
|
||||
}
|
||||
|
||||
/**
|
||||
* 迭代魔方矩阵
|
||||
* @param callback 回调
|
||||
*/
|
||||
const eachCube = (callback: (x: number, y: number, cube: Cube) => void) => {
|
||||
for (let x = 0; x < cubes.value.length; x++) {
|
||||
for (let y = 0; y < cubes.value[x].length; y++) {
|
||||
callback(x, y, cubes.value[x][y])
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<style lang="scss" scoped>
|
||||
.cube-table {
|
||||
position: relative;
|
||||
border-spacing: 0;
|
||||
border-collapse: collapse;
|
||||
|
||||
.cube {
|
||||
border: 1px solid var(--el-border-color);
|
||||
text-align: center;
|
||||
color: var(--el-text-color-secondary);
|
||||
cursor: pointer;
|
||||
box-sizing: border-box;
|
||||
&.active {
|
||||
background: var(--el-color-primary-light-9);
|
||||
}
|
||||
}
|
||||
|
||||
.hot-area {
|
||||
position: absolute;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border: 1px solid var(--el-color-primary);
|
||||
background: var(--el-color-primary-light-8);
|
||||
color: var(--el-color-primary);
|
||||
box-sizing: border-box;
|
||||
border-spacing: 0;
|
||||
border-collapse: collapse;
|
||||
cursor: pointer;
|
||||
|
||||
.btn-delete {
|
||||
z-index: 1;
|
||||
position: absolute;
|
||||
top: -8px;
|
||||
right: -8px;
|
||||
height: 16px;
|
||||
width: 16px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: 50%;
|
||||
background-color: #fff;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
72
src/components/MagicCubeEditor/util.ts
Normal file
72
src/components/MagicCubeEditor/util.ts
Normal file
@ -0,0 +1,72 @@
|
||||
// 坐标点
|
||||
export interface Point {
|
||||
x: number
|
||||
y: number
|
||||
}
|
||||
|
||||
// 矩形
|
||||
export interface Rect {
|
||||
// 左上角 X 轴坐标
|
||||
left: number
|
||||
// 左上角 Y 轴坐标
|
||||
top: number
|
||||
// 右下角 X 轴坐标
|
||||
right: number
|
||||
// 右下角 Y 轴坐标
|
||||
bottom: number
|
||||
// 矩形宽度
|
||||
width: number
|
||||
// 矩形高度
|
||||
height: number
|
||||
}
|
||||
|
||||
/**
|
||||
* 判断两个矩形是否重叠
|
||||
* @param a 矩形 A
|
||||
* @param b 矩形 B
|
||||
*/
|
||||
export const isOverlap = (a: Rect, b: Rect): boolean => {
|
||||
return (
|
||||
a.left < b.left + b.width &&
|
||||
a.left + a.width > b.left &&
|
||||
a.top < b.top + b.height &&
|
||||
a.height + a.top > b.top
|
||||
)
|
||||
}
|
||||
/**
|
||||
* 检查坐标点是否在矩形内
|
||||
* @param hotArea 矩形
|
||||
* @param point 坐标
|
||||
*/
|
||||
export const isContains = (hotArea: Rect, point: Point): boolean => {
|
||||
return (
|
||||
point.x >= hotArea.left &&
|
||||
point.x < hotArea.right &&
|
||||
point.y >= hotArea.top &&
|
||||
point.y < hotArea.bottom
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* 在两个坐标点中间,创建一个矩形
|
||||
*
|
||||
* 存在以下情况:
|
||||
* 1. 两个坐标点是同一个位置,只占一个位置的正方形,宽高都为 1
|
||||
* 2. X 轴坐标相同,只占一行的矩形,高度为 1
|
||||
* 3. Y 轴坐标相同,只占一列的矩形,宽度为 1
|
||||
* 4. 多行多列的矩形
|
||||
*
|
||||
* @param a 坐标点一
|
||||
* @param b 坐标点二
|
||||
*/
|
||||
export const createRect = (a: Point, b: Point): Rect => {
|
||||
// 计算矩形的范围
|
||||
const [left, left2] = [a.x, b.x].sort()
|
||||
const [top, top2] = [a.y, b.y].sort()
|
||||
const right = left2 + 1
|
||||
const bottom = top2 + 1
|
||||
const height = bottom - top
|
||||
const width = right - left
|
||||
|
||||
return { left, right, top, bottom, height, width }
|
||||
}
|
@ -78,7 +78,6 @@ const handleTemplateItemChange = () => {
|
||||
currentFormData.value = formData.value!.pages.find(
|
||||
(page: DiyPageApi.DiyPageVO) => page.name === templateItems[selectedTemplateItem.value].name
|
||||
)
|
||||
console.log(currentFormData.value)
|
||||
}
|
||||
|
||||
// 提交表单
|
||||
|
Loading…
Reference in New Issue
Block a user